AI Insights · Timothy · October 2021
Top 5 Boxing Games in Bahrain for Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 boxing games in Bahrain for Q3 2021, including weekly downloads and revenue data from Sensor Tower.
In the third quarter of 2021, the top 5 boxing games on a unified platform in Bahrain showcased varying trends in weekly downloads and revenue. The data, sourced from Sensor Tower, provides key insights into the performance of these popular apps.
Slap Kings from Lion Studios experienced a significant spike in weekly revenue, peaking at approximately $538 in the week of August 23. However, the revenue showed a decline towards the end of the quarter, dropping to $27 in the last week of September. Weekly downloads for Slap Kings remained relatively stable, fluctuating between 199 and 300 throughout the quarter.
WWE Mayhem by Reliance Games saw a notable increase in weekly revenue, reaching $525 in the week of August 9, before stabilizing around $103 by the end of September. Weekly downloads for WWE Mayhem were more modest, generally ranging from 41 to 78.
Boxing Star: Real Boxing Fight from THUMBAGE maintained a steady weekly revenue, with the highest being $114 in the final week of September. Weekly downloads for Boxing Star showed a slight upward trend towards the end of the quarter, with a peak of 52 in the week of September 6.
EA SPORTS™ UFC®, published by Electronic Arts, experienced a relatively stable revenue, peaking at $56 in early July and ending the quarter with $53. The app's weekly downloads peaked at 55 in the first week of August but showed a decline, reaching 18 by the last week of September.
Finally, Real Boxing 2 from Vivid Games S.A. showed consistent weekly revenue, peaking at $52 in mid-August. Weekly downloads for Real Boxing 2 peaked at 48 in mid-September and remained fairly stable around the 30s for most of the quarter.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.